Battle Map

map

The map is devided in 3 parts: The Arena, Scenario and the Cairos Dungeon

The Arena

This is the place where you can fight against other players. It's located at the top left of the map. You are given 10/10 arena battles. The charge takes 30 minutes to refill.
You get glory points when you win battles. The amount of glory points depends on your Arena Grade.

You can fight other players, but also other players can fight you! You can check the history in the menu to see who attacked you. You can decide if you want to take revenge and fight them back.
You can buy different kind of things with the glory points you earned:

Glory Buildings:

Name Cost
Sanctum Of Energy Sanctum of Energy lvl.1
Glory Point20
lvl.2
Glory Point80
lvl.3
Glory Point140
lvl.4
Glory Point200
lvl.5
Glory Point260
lvl.6
Glory Point320
lvl.7
Glory Point380
lvl.8
Glory Point440
lvl.9
Glory Point500
lvl.10
Glory Point560
Fairy Tree Fairy Tree lvl.1
Glory Point30
lvl.2
Glory Point80
lvl.3
Glory Point130
lvl.4
Glory Point180
lvl.5
Glory Point230
lvl.6
Glory Point280
lvl.7
Glory Point330
lvl.8
Glory Point380
lvl.9
Glory Point430
lvl.10
Glory Point480
Mana Fountain Mana Fountain lvl.1
Glory Point40
lvl.2
Glory Point90
lvl.3
Glory Point140
lvl.4
Glory Point190
lvl.5
Glory Point240
lvl.6
Glory Point290
lvl.7
Glory Point340
lvl.8
Glory Point390
lvl.9
Glory Point440
lvl.10
Glory Point490
Mysterious Plant Mysterious Plant lvl.1
Glory Point50
lvl.2
Glory Point100
lvl.3
Glory Point150
lvl.4
Glory Point200
lvl.5
Glory Point250
lvl.6
Glory Point300
lvl.7
Glory Point350
lvl.8
Glory Point400
lvl.9
Glory Point450
lvl.10
Glory Point500
Crystal Rock Crystal Rock lvl.1
Glory Point80
lvl.2
Glory Point130
lvl.3
Glory Point180
lvl.4
Glory Point230
lvl.5
Glory Point280
lvl.6
Glory Point330
lvl.7
Glory Point380
lvl.8
Glory Point430
lvl.9
Glory Point480
lvl.10
Glory Point530
Guardstone Guardstone lvl.1
Glory Point100
lvl.2
Glory Point280
lvl.3
Glory Point460
lvl.4
Glory Point640
lvl.5
Glory Point820
lvl.6
Glory Point1000
lvl.7
Glory Point1180
lvl.8
Glory Point1360
lvl.9
Glory Point1540
lvl.10
Glory Point1720
Water Sanctuary Water Sanctuary lvl.1
Glory Point120
lvl.2
Glory Point240
lvl.3
Glory Point360
lvl.4
Glory Point480
lvl.5
Glory Point600
lvl.6
Glory Point720
lvl.7
Glory Point840
lvl.8
Glory Point960
lvl.9
Glory Point1080
lvl.10
Glory Point1200
Fire Sanctuary Fire Sanctuary lvl.1
Glory Point120
lvl.2
Glory Point240
lvl.3
Glory Point360
lvl.4
Glory Point480
lvl.5
Glory Point600
lvl.6
Glory Point720
lvl.7
Glory Point840
lvl.8
Glory Point960
lvl.9
Glory Point1080
lvl.10
Glory Point1200
Wind Sanctuary Wind Sanctuary lvl.1
Glory Point120
lvl.2
Glory Point240
lvl.3
Glory Point360
lvl.4
Glory Point480
lvl.5
Glory Point600
lvl.6
Glory Point720
lvl.7
Glory Point840
lvl.8
Glory Point960
lvl.9
Glory Point1080
lvl.10
Glory Point1200
Light Sanctuary Light Sanctuary lvl.1
Glory Point120
lvl.2
Glory Point240
lvl.3
Glory Point360
lvl.4
Glory Point480
lvl.5
Glory Point600
lvl.6
Glory Point720
lvl.7
Glory Point840
lvl.8
Glory Point960
lvl.9
Glory Point1080
lvl.10
Glory Point1200
Dark Sanctuary Dark Sanctuary lvl.1
Glory Point120
lvl.2
Glory Point240
lvl.3
Glory Point360
lvl.4
Glory Point480
lvl.5
Glory Point600
lvl.6
Glory Point720
lvl.7
Glory Point840
lvl.8
Glory Point960
lvl.9
Glory Point1080
lvl.10
Glory Point1200
Ancient Sword Ancient Sword lvl.1
Glory Point150
lvl.2
Glory Point375
lvl.3
Glory Point600
lvl.4
Glory Point825
lvl.5
Glory Point1050
lvl.6
Glory Point1275
lvl.7
Glory Point1500
lvl.8
Glory Point1725
lvl.9
Glory Point1950
lvl.10
Glory Point2175
Crystal Altar Crystal Altar lvl.1
Glory Point200
lvl.2
Glory Point400
lvl.3
Glory Point600
lvl.4
Glory Point800
lvl.5
Glory Point1000
lvl.6
Glory Point1200
lvl.7
Glory Point1400
lvl.8
Glory Point1600
lvl.9
Glory Point1800
lvl.10
Glory Point2000
Sky Tribe Totem Sky Tribe Totem lvl.1
Glory Point240
lvl.2
Glory Point440
lvl.3
Glory Point640
lvl.4
Glory Point840
lvl.5
Glory Point1040
lvl.6
Glory Point1240
lvl.7
Glory Point1440
lvl.8
Glory Point1640
lvl.9
Glory Point1840
lvl.10
Glory Point2040
Arcane Booster Tower Arcane Booster Tower lvl.1
Glory Point80
lvl.2
Glory Point130
lvl.3
Glory Point180
lvl.4
Glory Point230
lvl.5
Glory Point280
lvl.6
Glory Point330
lvl.7
Glory Point380
lvl.8
Glory Point430
lvl.9
Glory Point480
lvl.10
Glory Point530
Fallen Ancient Guardian Fallen Ancient Guardian lvl.1
Glory Point120
lvl.2
Glory Point240
lvl.3
Glory Point360
lvl.4
Glory Point480
lvl.5
Glory Point600
lvl.6
Glory Point720
lvl.7
Glory Point840
lvl.8
Glory Point960
lvl.9
Glory Point1080
lvl.10
Glory Point1200

Scrolls

Scroll Cost Description
Unknown Scroll Unknown Scroll Glory Point12 Summon a 1-3 star monster
Mystical Scroll Mystical Scroll Glory Point240 Summon a 3-5 star monster
Water Scroll Water Scroll Glory Point300 Summon a 3-5 star water monster
Fire Scroll Fire Scroll Glory Point300 Summon a 3-5 star fire monster
Wind Scroll Wind Scroll Glory Point300 Summon a 3-5 star wind monster

Monsters

Item Cost Description
Devilmon Devilmon Glory Point180 Gives you 1-star Devilmon
Random Angelmon Random Angelmon Glory Point100 Gives you a random Angelmon

Scenario

The Scenario areas of Summoners War consist of thirteen special regions which are part of the game's main storyline. To progress through the main story, the game requires players to complete each area in successive order, with each area becoming increasingly more difficult. To complete an area, players must battle their way through six stages, with each stage consisting of three rounds of monsters; the last of which is usually a special more powerful version of one of the monsters in the stage. A seventh stage also exists for each area, and similarly also consists of three rounds of monsters, although the last round requires defeating a special boss. Completing a stage awards a player with experience, mana stones, Runes, Craft Materials and occasionally some energy, Monsters, and crystals as well.

In addition, each area also consists of three modes of difficulty: normal, hard, and hell. The higher the difficulty, the better the rewards for completing a stage. Only normal difficulty is unlocked initially, so players must finish an area once in one difficulty before they can advance to the next one.

Area Description Difficulty
Garen Forest Garen Forest Forested area with a variety of monsters. Very Easy
Mt. Siz Mt. Siz Mountainous area filled with stony caverns. inhabited mainly by elemental Golems, Slimes, and Ghosts, and various other monsters. Easy
Kabir Ruins Kabir Ruins Area filled with ancient ruins, mainly inhabited by wind Harpies and Elementals of various types. Moderate
Mt. White Ragon Mt. White Ragon Rocky landscape blanketed with snow, inhabited mainly by various water monsters. Moderate
Telain Forest Telain Forest Quite similiar to Garen Forest; a forested area inhabited by a variety of different monsters. Moderate
Hydeni Ruins Hydeni Ruins Area filled with ancient ruins, inhabited mainly by water Howls and Elementals of various types. Moderate
Tamor Desert Tamor Desert Sandy desert inhabited mainly by wind and fire monsters of various types. Moderate
Vrofagus Ruins Vrofagus Ruins Area filled with ancient ruins, inhabited mainly by fire Werewolves and Elementals of various types. Hard
Faimon Volcano Faimon Volcano Lava filled landscape inhabited by fire and dark monsters. Hard
Aiden Forest Aiden Forest Spooky area filled with dead trees, inhabited by water and wind monsters. Hard
Ferun Castle Ferun Castle An abandoned castle inhabited mainly by Skull Soldier and Living Armor. Hard
Mt. Runar Mt. Runar Mountainous area filled with caves inhabited by a variety of different monsters. Hard/Extreme
Chiruka Remains Chiruka Remains Area filled with ancient ruins, inhabited by water and wind monsters. Hard/Extreme

Cairos Dungeon

Cairos Dungeon Cairos Dungeon is a collection of dungeons which includes the five elemental halls and the Hall of Magic, the Giant's Keep, the Dragon's Lair, the Necropolis, and occasionally the Secret Dungeons, Hall of Heroes, Angel Garden, Rainbow Garden and Devilmon Cave which are only available at limited times. Access to this area is granted to players after completing Kabir Ruins. Each of the dungeons usually require the player to advance through stages and defeat a boss in order to clear it. Though each dungeons have specific victory rewards, defeating monsters in any dungeon will award Experience Points and sometimes Mana Stones, Energy and Crystals.

The Halls of Elements includes five dungeons: the Hall of Dark, Hall of Fire, Hall of Water, Hall of Wind, and Hall of Light. Each dungeon contains three stages in which players must defeat a boss at the end of each stage to clear it. Doing so awards players with special elemental Essences specific to the element of the dungeon. These essences are required to awaken monsters. Additionally, players may also find Angelmon belonging to the element of the dungeon in which they are found. Each boss in the dungeons is aided by two crystals which provide buffs for the boss, and debuffs against players. The bosses themselves each possess different abilities depending on the stage and dungeon, although they generally get stronger as the stage number gets higher. Not every dungeon is open on every day of the week. Each dungeon is open on a specific day of the week, during which players may enter. Once a dungeon closes, players must wait until the following week on its assigned day. The schedule for the dungeons may be found below.

Day Hall Essence
Monday Hall of Dark Essence of Dark(Low/MID/High)
Hall of Dark
Tuesday Hall of Fire Essence of Fire(Low/MID/High)
Hall of Fire
Wednesday Hall of Water Essence of Water(Low/MID/High)
Hall of Water
Thursday Hall of Wind Essence of Wind(Low/MID/High)
Hall of Wind
Sunday Hall of Light Essence of Light(Low/MID/High)
Hall of Light

Hall of Magic The Hall of Magic is similar to the five different elemental dungeons in that ten stages are available, with essences awarded for clearing a stage. The essences unique to the Hall of Magic are the Essences of Magic, although essences for the other elements can also be found here as well. Unlike the other five elemental dungeons, the Hall of Magic is always open. Bosses here are similar to the Halls of Elements, in that two crystals aid the boss with buffs, and debuffs against players. As the stages get higher, the bosses generally get stronger.


The Giant's Keep The Giant's Keep contains ten stages, each of which requires defeating an Ancient Giant as a boss. Doing so awards players with Runes. The bosses here primarily drops Despair Runes. Other possible rune drops are Energy, Fatal, Blade, and Swift. Like the Halls of Elements and Hall of Magic, two crystals aid the Giants here. As well, the Giants possess the unique ability to counter attack every 7th attack from your monsters.


The Dragon's Lair The Dragon's Lair contains ten stages, each of which requires defeating a Legendary Dragon as a boss. Doing so awards players with Runes. The bosses here primarily drops Violent Runes. Other possible rune drops are Revenge, Endure, Focus, Shield and Guard. Like the Halls of Elements and Hall of Magic, two crystals aid the Dragons here. As well, the Dragons possess the unique ability to counter attack when a crystal is destroyed.



The Necropolis The Necropolis contains ten stages, each of which requires defeating an Ancient Lich King as a boss. Doing so awards players with Runes. The bosses here primarily drops Rage Runes. Other possible rune drops are Vampire, Nemesis, Will, and Destroy.



Secret Dungeons are special dungeons in which players advance through ten stages, with each stage requiring players to defeat a large number of the same monster to advance. Advancing through the stages awards players with special summoning pieces which can be used to summon the monster encountered in the dungeon. The number of pieces awarded depends on the number of stages cleared. Secret dungeons are usually only available as a random encounter in the Halls of Elements and Hall of Magic, although they are sometimes made available as a special event for all players. Usually, only 2-star and 3-star monsters are found here.